Enorê – #02

holding death close (stage two)

10.47 min | video game playthrough  | 2021 (UK/Brazil)

holding death close is a collection of four audiovisual pieces taking shape as a video game playthrough. Inspired by the non-linear temporality permeating video games, their narrative codes and tropes, the series reflects on themes surrounding death and identity as seen through the lens of an unreliable main character. We follow this character as they attempt to fulfil their quest in search of their memories, past and Mother, treading through dream-like spaces clouded by loss and uncertainty. Their journey is slowly constructed by the various choices presented throughout the work – however, unlike the interactive nature of video games where the player decides the course of their actions, we are devoid of any agency and are left to watch as the main character chooses their own path.

 

enorê is a multimedia Brazilian artist currently based in London. Their work revolves around the fluidity of digital media into physicality and back, the modes of translation that arise from these dynamics and how these relate to ways in which the body processes information. Using digital objects, 3D scanned data and code they model, distort and bring into physical existence elements which can only be mediated through digital technology, re-contextualising them into a new relationship with the body, before sending them back into digitality.

Read interview with enorê
 
more c&al commissions
Enorê – #04
holding death close (stage four)
holding death close is a collection of four audiovisual pieces taking shape as a video game playthrough. The series reflects on themes like death and identity through the lens of an unreliable main character.​
Enorê – #03
holding death close (stage three)
holding death close is a collection of four audiovisual pieces taking shape as a video game playthrough. The series reflects on themes like death and identity through the lens of an unreliable main character.​
Enorê – #02
holding death close (stage two)
holding death close is a collection of four audiovisual pieces taking shape as a video game playthrough. The series reflects on themes like death and identity through the lens of an unreliable main character.​
Enorê – #01
holding death close (stage one)
holding death close is a collection of four audiovisual pieces taking shape as a video game playthrough. The series reflects on themes like death and identity through the lens of an unreliable main character.​
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